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The more HP you have, the easier it is to live longer. Many will find the Charisma important as this determines the number of dogs you can have and the number of summoned monsters you can have SWG Credits.

The base stats that you get for a mage are as follows with 16 extra points to distribute: The distribution of these 16 points are up to you based on what your playing preference is from the stats mentioned above. The three stats that I would suggest are as follows:

18 Wisdom, 18 Constitution, 16 Intelligence = Most MP and HP with good Intelligence

18 Wisdom, 16 Constitution, 18 Intelligence = Best Spell Power with good HP

18 Strength, 18 Constitution = Strength Mage (very strong but not good MP and Spell Power)

18 Wisdom, 16 Constitution, 14 Intelligence, 12 Charisma = Best MP with good HP and decent Spell Power and the ability to summon 3 mops at a time.

Dex/AC Bonus: As a bonus, as you level, you will gain extra AC. This is determined by the base DEX that your character has. The formula is as follows: Other Bonuses

Additional marginal increase in "To Hit" with every character level

Base MR is 15 from the start of level 1

I want to mention this here as I find it very crucial to the game until you are fully lawful. As you walk around the town, pick up as much junk (letters, meat, lamps, lanterns, armors, weapons, etc.).