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Home » Site News » Let me fix that for you -wink

Now, this has been brought up on the smug forums time and time again.  But.....lets try to push this through.  I mean Jedi can wear armor again so why not right?  I propose that we smugglers have the ability to slice again.  There would be 3 separate slicing abilities.  All abilities would require the smuggler to run our smuggler specific quests or "Pizza Delivery" missions.  We would have a new mission selection from the highest tier smuggler NPC, meaning you have to be MUS in order to get slicing modules.  Just like the pistol damage modifier we can get, instead we would get 6(for pvp missions) modules each time we run a mission that allow us to slice.  Now the number of modules each ability would take would be up for discussion. The smuggler would, of course, be able to slice other ppl's items/weapons/armor.  But the abilities are:

1) Slice Damage:  Using smuggled weapon enhancements, the smuggler uses a weapon crafting station to modify weapon damage by 7%.  Weapon modification decays over time and will need to be replaced.

2) Slice Bio-link: Using smuggled technology the smuggler is able to unbio-link 1 item(minus Jedi Crystals) per 30 day period. (Thinking of a very high module cost for this as well)

3) Slice Armor: Using smuggled armor enhancements, the smuggler can slice a full set of armor to increase overall protection of the armor by 15%.  This bonus would not be subject to the smuggler diminishing returns on armor and the armor modification decays over time and will need to be replaced.

 

Yes I know.  I really, REALLY hate running those smug missions, but at least if something like this were to be put in place, we would get some AWESOME things to help us forget the boredom we just endured lol.  Let me get some HELPFUL feedback and opinions on this.    I am not asking for anything JUST for smuggler really, cause these abilities would benefit the community as a whole....reb, imp and neutral.  Thanks for reading.